

The play area of your opponent will be displayed on the right of the screen, allowing you to observe the current game process of your rival. When the balls are removed, the pieces which are only attached to the destroyed group of balls will also be eliminated, for example, when you have destroyed a group of blue balls, the red and yellow balls which are only attached to the blue balls will also be removed. Move your mouse to change the direction of the launcher, then click to shoot a group of 3 or more balls of the same color, so that the whole group of balls can be destroyed. A color ball is put into the launcher at the bottom of the area, and the next ball will also be ready. When the game starts, multiple color balls piled up in rows will slowly descend from the top of the play area. But your key to survive does not solely lies in here - you have to attack your opponent and transmute his pieces into stones, so that he cannot make any moves before he gets in your way. And now we have made it even more exciting - the multiplayer Bouncing Balls Battle is here! Invite your friends to hold a tournament, or play against an online player to experience the endless fun of this extraordinarily indulging game! Same as the solo version, your goal in Bouncing Balls Battle is to shoot and destroy groups of at least 3 balls of the same color. So basically, the more fumbles that are caused by sacks, or the more fumbles that occur downfield, the higher the recovery rate should be for the defense.Our popular Bouncing Balls is addicting enough to make you stay in front of the computer, trying to rise to the top of the leaderboard. In all, the recovery rates correlate pretty strongly overall with where the fumble occurs.Īs one would expect, sacks are a different story. Meanwhile, if the fumble happens more than 10 yards downfield, where blockers and stray teammates are less likely to be hovering, defenders recover the ball nearly two-thirds of the time. If you exclude sacks and look only at intentional runs (and catches), you see pretty clearly that if a fumble happens in the backfield, where defenders are less likely to be hanging around en masse, offenses recover the ball nearly two-thirds of the time. Fumbles and rates, non-sack rushes and receptions (2013-14) Is this borne out in the numbers? The short answer: yes. Meanwhile, if a runner is stripped at the end of a 30-yard gain, there might not be any of his teammates close to the ball, and it seems like the defense recovers a higher percentage of those. Anecdotally speaking, it always seems like offenses recover a higher percentage of those. A lot of fumbles take place because of a bobbled snap or a poor exchange between the quarterback and running back. There's one problem, of course, and you notice it if you watch a lot of football. And if you do that, you can pretty easily count up the fumbles that happened during a team's season, look at the number the team recovered, and determine a rough "fumble luck" effect. This results in something pretty convenient: You can basically say that fumbles are 50-50 occurrences. That's a defensive recovery rate of 51 percent on average, and every time I've ever looked at fumbles, that rate has been between 49 and 51 percent. On 2,403 occasions (2.0 percent of the time), the ballcarrier fumbled 1,175 times, the offense recovered, and 1,228 times, the defense recovered.

By Bill Connelly From the start of the 2013 season through two weeks of 2014, college football players have carried the ball 117,688 times on non-special teams plays - 78,851 via rush or sack and 38,837 times via reception.
